Baldur's Gate 3 presents you with a whole lot of terms that you need to understand to really get your grips around the game, and it can get a bit confusing. Luckily, there's where we come in with a full list of the terminology that you need to know for the game.
Important Baldur's Gate 3 Terminology
Ability Checks: An ability check is a certain roll you need to meet to be successful in an action.
Ability Scores: An ability score is the basic stats that you have once you create your character.
Actions: An action is whatever you choose to do in the game and while you're in combat you usually only get one action per turn.
Advantage: Advantage allows you to roll two dice and take the higher result as your result.
Armour Class: Armor Class is the score that your opponent has which you have to beat to actually hit the enemy.
Attack Roll: This is the roll that dictates whether you actually hit your enemy.
Bonus Action: An extra action that certain classes have in combat
Charisma: How good you are at talking, basically
Constitution: What your health is dictated by
Concentration: A concentration spell is a spell that lasts for multiple turns but requires you to roll for concentration every time that you're attacked
Dexterity: Dexterity helps you sneak about and perform feats of acrobatics.
Feats: Feats are aspects that change your character by either giving them positive modifiers or giving them unique abilities.
Initiative: What decides the turn order in combat
Intelligence: What gives you big-brain time, allowing you to use history and investigation
Long Rest: Camping to heal up all players and spell slots
Modifiers: The number that you add to a roll or in some cases, subtract from a roll
Opportunity Attack: An attack triggered by attempting to move out of the range of an enemy
Proficiencies: What your character is good at and has a bonus in.
Reaction: Something that you can do when another player performs an action once per combat round
Saving Throws: A throw that reacts to something happening and can often reduce damage or resist spells.
Short Rest: A rest that regains some of your hit points
Spell Slots: How many times you can use a certain spell
Strength: Anything that uses your muscles
Wisdom: Actions that use common sense